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UncleOxidant 12 days ago [-]
Reading this, I really can't make much sense of it:
for (int i=0; auto&& it: vec)
cout << (++i) << ": " << it << endl;
It's certainly not obvious what's going on there at a glance.
This is at least a bit more pythonic:
for (auto [i, it] : std::views::enumerate(vec)) {
std::cout << i << ": " << it << "\n";
}
senkora 12 days ago [-]
The part that confuses me is that they use “it” to name a variable that is not actually an iterator. That’s very bad style. I would name it “s”.
pizza234 12 days ago [-]
No argument that it's inappopriate, but I wonder if the author works with other programming languages - in some (Groovy, Kotlin, Ruby), "it" is the implicit block parameter.
Maxatar 12 days ago [-]
Haha I always interpreted "it" to mean literally the word "it". I didn't realize it's a short-hand form for iterator, but now I'm not so sure if that's universal or if there's a genuine split.
pwdisswordfishq 12 days ago [-]
It's "it" as in the pronoun, not as in "iterator".
zbentley 12 days ago [-]
We call that “Larry Wall nomenclature”.
GuB-42 12 days ago [-]
As someone who wrote a lot of C and legacy C++, I find the first form easier to understand.
The "int i=0; ... ++i" part is just your typical C-style loop. And the "auto&& it: vec" is the for-each kind of loop that dates back from C++11. The only new thing is that you can do both at the same time, which is not much of a stretch.
On the second one, I had to look up what the "std::views::enumerate" did. It is kind of obvious when you look at the code, but it is not as explicit.
And maybe most importantly, it doesn't do the same thing!
The first loop starts at one, you can tell because it is ++i, not i++. A debatable choice when it comes to readability, but you can see it right before your eyes. For the second loop, I had to, again, look up to make sure the result of "std::views::enumerate" was indeed zero-indexed (and it is, of course).
Which form you prefer depends on if you like being explicit or if you prefer abstractions. I usually prefer the former. Performance-wise, the generated code is probably very close, but the first one is likely to have an advantage on debug (unoptimized) builds.
Not really, I was well aware of if-with-init and I still found this quite confusing. That one actually shows what the variable is initialized to. This one doesn't.
hdjrudni 12 days ago [-]
> That one actually shows what the variable is initialized to. This one doesn't.
reply
Which variable? `i` is clearly initialized to `0` and `it` doesn't have an initializer per se... it starts at the first value of the container.
It almost seems like an abuse to put 2 unrelated things in the `for(...)` but that's what they did.
grg0 11 days ago [-]
[dead]
pjmlp 12 days ago [-]
It certainly is easy, for anyone that learnt other OOP languages like Smalltalk and Object Pascal before coming into C++, as I did back in the day.
HarHarVeryFunny 16 days ago [-]
C++20 also has an enumerate() generator, so if you like the python syntax you can just do:
for (auto [i,v] : std::views::enumerate(vec))
std::cout << i << ": " << v << std::endl;
FWIW C++23 also has a python-like print and println:
std::println("{}: {}", i, v);
WalterBright 12 days ago [-]
> std::cout << i << ": " << v << std::endl;
C++ needs to abandon iostreams. Didn't the C++ community acknowledge that it was a bad idea? In the early days of D, people did want to do a version of it for D, but I objected and currently nobody wants it.
fmt:print from fmtlib has been around for at least a decade, though having it be in the spec by default now is nice.
Even in c++20, you could use format() to do most of what you'd want from it.
pjmlp 12 days ago [-]
Some folks don't like iostreams, I keep using them, since Turbo C++ 1.0 for MS-DOS.
Although I would probably use std::print in more modern compilers.
D needs to work into its marketing, all key features that made it relevant back in 2011 with Andrei's book have now been copied even if badly, across all mainstream languages.
WalterBright 12 days ago [-]
> Some folks don't like iostreams
I thought it was ugly in 1987, and it hasn't improved with age. Then < > for templates made it worse.
and I don't know if the problem with multithreading was resolved or not.
> copied even if badly
Any program can be written in any language. But why suffer?
pjmlp 12 days ago [-]
That is always given as an example of how bad it is, yet I seldom have used any kind of such formatting since 1993.
iostreams hardly played a role in all C++ GUI frameworks and for object serialisation, precision flags were seldom used.
BigTTYGothGF 12 days ago [-]
The enumerate is a better solution than the one in the blog post.
arikrahman 12 days ago [-]
This is the way I've been doing it and with less hiccups.
Maxatar 12 days ago [-]
std::views::enumerate is a C++23 feature, not C++20.
adityamwagh 12 days ago [-]
> It seems to me that the C++ Standards Committee is doing a decent job maintaining the language, and introducing useful features when it makes sense to do so.
This can’t be further from truth. C++ is essentially Frankenstein’s monster.
pjmlp 12 days ago [-]
All mainstream languages that survive 1.0, have a bit of Frankenstein into them.
saghm 12 days ago [-]
And the real monster was the one who created it all along!
gregdaniels421 12 days ago [-]
An articulate creature that hounds its creator for abandoning it?
If anything it is more of a Chimera
hnisnotbenign 12 days ago [-]
I believe one of the main goals of whatever shadowy organizations are behind the "standards committee" is to sabotage the language to help clear the way for Rust.
If these people really have a great idea for what the future C++ should be like, then they should introduce that language all at once. Let us see their grand vision in one big package that can be embraced or rejected. This steady drip-drip-drip of half-baked features every few years is creating one hellish language.
I spend a lot of time in the Chromium source code and have seen plenty of boneheaded code, especially in places like Autofill where they seem to turn the newbies loose, but also in surprising places like V8, due to newbs using newfangled C++ "features" to do what worked perfectly well before in older idioms and was easier to read also.
Take for instance the function TryReduceFromMSB in v8/src/compiler/turboshaft/wasm-shuffle-reducer.cc -- do you see any reason that std::optional<uint8_t> max; couldn't just be a regular uint8_t? Let's name it 'max_used' also so the name is more descriptive and doesn't clobber the namespace.
foldr 12 days ago [-]
>do you see any reason that std::optional<uint8_t> max; couldn't just be a regular uint8_t?
It's so that
if (max)
is truthy iff max has been assigned (including the case where it's been assigned zero).
I don't know if it's possible for max to be assigned zero in this specific context, or what the correct behavior is if max==0. However, the good thing about this code is that it clearly communicates that the intended check is 'has been assigned to' rather than 'is nonzero'.
The function, for reference:
void WasmShuffleAnalyzer::TryReduceFromMSB(OpIndex input,
const Simd128ShuffleOp& shuffle,
uint8_t lower_limit,
uint8_t upper_limit) {
DemandedBytes demanded = GetDemandedBytes(&shuffle);
std::optional<uint8_t> max = {};
for (unsigned i = 0; i < demanded.bytes(); ++i) {
uint8_t index = shuffle.shuffle[i];
if (index >= lower_limit && index <= upper_limit) {
max = std::max(static_cast<uint8_t>(index % kSimd128Size),
max.value_or(uint8_t{0}));
}
}
if (max) {
// input can be reduced.
TRACE("Can reduce Op %d based upon max used index: %d\n", input.id(),
max.value());
demanded_byte_analysis_.Add(
input, DemandedBytes::LowFromMaxShuffleIndex(max.value()));
}
}
pjmlp 12 days ago [-]
The same organisations are behind Rust Foundation, and are responsible for the LLVM and GCC compilers, written in C++, rustc depends on.
hnisnotbenign 12 days ago [-]
[dead]
WCSTombs 16 days ago [-]
The C++20 version is still clearly inferior to the Python and Lua examples because you still have to manually increment the counter in the loop body. IMO the sibling comment by HarHarVeryFunny has a much better C++ equivalent for this idiom, even if it's slightly more verbose.
Gualdrapo 12 days ago [-]
> you still have to manually increment the counter in the loop body
It doesn't look like that to me, the ++i thing seems to be just to start printing the array from 1 (I don't know how things are in Python nowadays but I know in Lua arrays start at 1, so there's no need for something like this in there), the value of i is still increasing without telling it explicitly to do so
sheept 12 days ago [-]
Python is 0-indexed. In OP's example, the start parameter makes i start at 1.
Their C++17 example prints starting from 0. Probably a mistake.
If you look at the linked page for C++20[0], other types can be put in the initializer statement, so it's unlikely the loop auto-increments.
So, it's just a while loop in a for loop's clothing? That's not going to be confusing for people at all...
comex 12 days ago [-]
No, it's a for loop that happens to include an unrelated variable declaration.
kbenson 12 days ago [-]
Ah, I see. The increment is so they can manually handle the included feature of the other cases, which number of the iteration you're on. Nice that it will automatically loop across a collection, annoying that they couldn't go the whole way and you need to deal with it manually.
moron4hire 12 days ago [-]
No, the increment is necessary to keep the counter going. The choice of pre-increment versus post-increment handles the "start at 1" issue you mentioned, but it isn't auto incrementing.
Although D is a strongly typed language, it is very good at type inference. The `s` is inferred as `string`, and `i` as `size_t`.
entrope 12 days ago [-]
Go is similar:
package main
import "fmt"
var vec = []string{"the", "quick", "brown", "fox", "jumped", "over", "the", "lazy", "dog"}
func main() {
for i, s := range vec {
fmt.Printf("%d: %s\n", i, s)
}
}
Using `fmt.Println(i, ":", s)` inserts spaces on both sides of the colon, so the output is not quite right.
I find Go's `range` syntax easier to read than D's `(i, s; vec)` -- although generator functions that work with `range` have unaesthetic return types.
WalterBright 12 days ago [-]
D has several usages for `foreach` depending on the number and type of its arguments. In this case, it sees that `vec` is an array, and so constructs a loop over the array. If `vec` was a range, the loop will be constructed as a loop over the array.
It's nice because it makes the syntax for arrays and ranges interchangeable, making for easy refactoring.
entrope 12 days ago [-]
Go is similar: `for/range` has always worked on arrays, slices, maps, strings and channels, and they extended it to integers in version 1.22 and to user-defined generators in version 1.23. It generates one or two outputs depending on the type of the RHS, but one can assign the index value to _ to ignore it. Among standard types, only channels and integers generate one output; containers (including strings) give an index or key and a value.
xigoi 12 days ago [-]
I find Go’s version worse in that it does not allow you to elide the index (which is not needed most of the time). You have to write `for _, s := range vec`, as `for s := range vec` makes s the index.
WalterBright 12 days ago [-]
To clarify,
foreach (s; vec)
works if you don't need the index. To be able to modify s in place:
foreach (ref s; vec) s = "replacement";
xigoi 11 days ago [-]
I was talking about Go. I know you don’t need the index in D.
I'm super confused. In your example, ++i is equivalent to (i+1) and the loop updates i itself. But with the syntax in the blogpost, i is only initialized, and it is the ++i that updates the value?
pjmlp 12 days ago [-]
Copy paste error, too late to update the comment, it should be a plain i.
spider-mario 12 days ago [-]
Yes. You don’t sound that confused?
galkk 12 days ago [-]
Only people who saw nothing bad in passing pairs .begin(), .end() in tons of places in c++ for like 30 years can say that thing like ‘auto&&’ improves anything.
Tadpole9181 12 days ago [-]
What exactly is your complaint with it?
`auto&&` has been standard syntax in C++ for going on 15 years now and has a very clear, irreplaceable meaning - a type-deduced forward reference - to any remotely competent developer.
HackerThemAll 12 days ago [-]
I think C++ needs more of `:`, `::` and maybe new operators `&&&` and `&&&&`.
and completely unnecessary in that example, it's a string, type string, makes it way easier to understand
Gualdrapo 12 days ago [-]
The way this website shows the programming languages is odd. They're blue and slanted and if you hover your mouse cursor over them they have a color transition, so you'd think they are links - and yet you click on them and nothing happens
kazinator 12 days ago [-]
1> (mapdo (op put-line `@1: @2`) '#"how now brown cow" 0)
how: 0
now: 1
brown: 2
cow: 3
nil
mapdo: a mapping function for side effects of calling the function, not calculating a result, like map does.
op: produce a lambda expression out of an expression in which @1, @2, ... explicitly indicate the insertion of positional arguments, which are implicitly collected and become the parameter list of the lambda.
`...`: quasistring syntax: supports @ notations for interpolating. The @1, @2 elements of op do not require a double @@ inside a quasistring.
put-line: ordinary function to put a string to a stream (standard output by default) followed by newline. The lambda generated by op contains a (put-line ...) expression as its body, with @1 and @2 transformed into references to to generated, unique parameter names.
#"...": string list literal: contents are broken on whitespace and denote a list of strings #"foo bar" -> ("foo" "bar"). Requires ' quote in front to be quoted literally, and not evaluated as a compound expression applying the argument "bar" to the operator "foo". Yes, there is a #`...` quasi string list for templating over this.
nil: the value returned by mapdo after the side effects, printed by the REPL, not part of the output.
0: ordinary integer zero. But endowed with the power of being iterable. Where an iterable thing is required, 0 denotes the whole numbers 0, 1, 2, ... Similarly, 42 denotes 42, 43, ...
These are some of the ingredients produced by my one-member research programme into nicer Lisp coding.
2> (map (ret `@1: @2`) '#"how now brown cow" 0)
("how: 0" "now: 1" "brown: 2" "cow: 3")
map: take tuples by iterating over argument iterables in parallel, pass them to a function to project each tuple to a value, then return a list of values.
ret: cousin of op built on the same framework as op. Used for turning an expression into a lambda, when the expression isn't a compound form with an obvious operator. To turn (foo bar) into a lamdbda with op we use (op foo bar). But what if we have a simple variable x and want (lambda () x)? (op x) is not right, it means (lambda () (x)). (ret x) provides the sugar. Here, it lets us spin up a two-argument function that evaluates a quasistring.
drnick1 12 days ago [-]
Give me the explicit C syntax any day over this monstrosity. I refuse to write anything other than C++98, the last version of C++ that built on C without trying to turn it into a completely different language.
pjmlp 12 days ago [-]
So K&R C it is, nothing of that C23 crazy stuff.
bjoli 12 days ago [-]
the looping facilities in most languages suck. We are at a position where iteration is either "increment or decrement numbers", or "go through this collection". Everything else means degrading performance. In some languages (Python, ruby) the choice is between the comfortable way to iterate through a collection (for a in xyz:), or the fast way (while). It is just stupid.
dvt 12 days ago [-]
I am so happy I haven't written a line of C++ in like 15 years. Absolutely disgusting language. Every time I look up one of their new standards, I'm like how does anyone keep all of this in their head (usually on top of stuff like boost, etc.)? No wonder LLMs are a thing.
lioeters 12 days ago [-]
C++ is a decades-long mistake that spawned other misguided directions in the entire software industry. We're still trying to undo many of the bad ideas, but I'm afraid even Rust has too much of C++ in it, not only in terms of syntax but mentality and culture. LLMs are making things worse by automatically generating code in such bloated languages, where people have less need to even look at the horrific spaghetti inside. The whole thing needs to be reconsidered from the ground up, from first principles, by actual creative thinking human beings with lessons of hindsight.
> Gall's Law: A complex system that works is invariably found to have evolved from a simple system that worked. A complex system designed from scratch never works and cannot be patched up to make it work. You have to start over with a working simple system.
You can do this right now with an iterator adaptor and some range trickery. The c++ range based for loop already enables the same behavior as python. The only thing missing is a standard enumerate function.
This is a Fine addition to c++ due to how c++ uses lifetimes for resource management but the syntax is convoluted and the claim that this is intended to enable enumeration is... Just silly.
on_the_train 12 days ago [-]
What a strange example, as c++ did get Pythons enumerate, but in c++23
hackthemack 12 days ago [-]
I guess I am officially old and no longer know what the cool "it" is any more. The C++17 example seems much more clear to me. It is more typing, but so what? It is not that much more typing, and it looks like code that people have written for 40 years.
fourseventy 12 days ago [-]
Just what C++ needs, more bloat lol.
petilon 12 days ago [-]
C++ is probably the only language that needs a strong style guide, to define a subset you are allowed to use in the project.
Linus Torwalds famously said that subset is zero. You're not allowed to use C++ in Linux, a wise move.
And it's not because he's cranky or something, he was holding out for something worthy to possibly use instead of C. Turned out to be Rust.
leecommamichael 11 days ago [-]
> And it's not because he's cranky or something, he was holding out for something worthy to possibly use instead of C.
Good point.
> Turned out to be Rust.
He was evaluating C++ in the 90's, you make it sound like he recently decided to write Rust instead of C. The reality is that Rust is allowed in limited ways into _some parts_ of the kernel codebase. Rust got so much further than C++ ever did, that is true.
pjmlp 12 days ago [-]
Java, Python, C#, Common Lisp, Perl, also deserve guides.
The home page of that link isn't only for C++.
rjh29 12 days ago [-]
Perl is another example. It has a dedicated linter to detect the myriad ways of using it wrong.
vianchen 12 days ago [-]
This is not an improvement. In fact it makes the code harder to understand. The way it's written makes people less familiar with this syntax think `int i = 0` and `auto &&it : vec` are two separate statements.
This is at least a bit more pythonic:
The "int i=0; ... ++i" part is just your typical C-style loop. And the "auto&& it: vec" is the for-each kind of loop that dates back from C++11. The only new thing is that you can do both at the same time, which is not much of a stretch.
On the second one, I had to look up what the "std::views::enumerate" did. It is kind of obvious when you look at the code, but it is not as explicit.
And maybe most importantly, it doesn't do the same thing!
The first loop starts at one, you can tell because it is ++i, not i++. A debatable choice when it comes to readability, but you can see it right before your eyes. For the second loop, I had to, again, look up to make sure the result of "std::views::enumerate" was indeed zero-indexed (and it is, of course).
Which form you prefer depends on if you like being explicit or if you prefer abstractions. I usually prefer the former. Performance-wise, the generated code is probably very close, but the first one is likely to have an advantage on debug (unoptimized) builds.
Which variable? `i` is clearly initialized to `0` and `it` doesn't have an initializer per se... it starts at the first value of the container.
It almost seems like an abuse to put 2 unrelated things in the `for(...)` but that's what they did.
for (auto [i,v] : std::views::enumerate(vec)) std::cout << i << ": " << v << std::endl;
FWIW C++23 also has a python-like print and println:
std::println("{}: {}", i, v);
C++ needs to abandon iostreams. Didn't the C++ community acknowledge that it was a bad idea? In the early days of D, people did want to do a version of it for D, but I objected and currently nobody wants it.
Even in c++20, you could use format() to do most of what you'd want from it.
Although I would probably use std::print in more modern compilers.
D needs to work into its marketing, all key features that made it relevant back in 2011 with Andrei's book have now been copied even if badly, across all mainstream languages.
I thought it was ugly in 1987, and it hasn't improved with age. Then < > for templates made it worse.
Then there's formatted I/O:
and I don't know if the problem with multithreading was resolved or not.> copied even if badly
Any program can be written in any language. But why suffer?
iostreams hardly played a role in all C++ GUI frameworks and for object serialisation, precision flags were seldom used.
This can’t be further from truth. C++ is essentially Frankenstein’s monster.
If anything it is more of a Chimera
If these people really have a great idea for what the future C++ should be like, then they should introduce that language all at once. Let us see their grand vision in one big package that can be embraced or rejected. This steady drip-drip-drip of half-baked features every few years is creating one hellish language.
I spend a lot of time in the Chromium source code and have seen plenty of boneheaded code, especially in places like Autofill where they seem to turn the newbies loose, but also in surprising places like V8, due to newbs using newfangled C++ "features" to do what worked perfectly well before in older idioms and was easier to read also.
Take for instance the function TryReduceFromMSB in v8/src/compiler/turboshaft/wasm-shuffle-reducer.cc -- do you see any reason that std::optional<uint8_t> max; couldn't just be a regular uint8_t? Let's name it 'max_used' also so the name is more descriptive and doesn't clobber the namespace.
It's so that
is truthy iff max has been assigned (including the case where it's been assigned zero).I don't know if it's possible for max to be assigned zero in this specific context, or what the correct behavior is if max==0. However, the good thing about this code is that it clearly communicates that the intended check is 'has been assigned to' rather than 'is nonzero'.
The function, for reference:
It doesn't look like that to me, the ++i thing seems to be just to start printing the array from 1 (I don't know how things are in Python nowadays but I know in Lua arrays start at 1, so there's no need for something like this in there), the value of i is still increasing without telling it explicitly to do so
Their C++17 example prints starting from 0. Probably a mistake.
If you look at the linked page for C++20[0], other types can be put in the initializer statement, so it's unlikely the loop auto-increments.
[0]: https://www.open-std.org/jtc1/sc22/wg21/docs/papers/2017/p06...
I find Go's `range` syntax easier to read than D's `(i, s; vec)` -- although generator functions that work with `range` have unaesthetic return types.
It's nice because it makes the syntax for arrays and ranges interchangeable, making for easy refactoring.
I am not counting characters, especially when AI completes typing for me.
CTADs for vector (no need for explicit string), ranges enumeration, and range-based for-loop with structured types
Compiler explorer example, https://cpp.godbolt.org/z/3r8rPdjbG`auto&&` has been standard syntax in C++ for going on 15 years now and has a very clear, irreplaceable meaning - a type-deduced forward reference - to any remotely competent developer.
op: produce a lambda expression out of an expression in which @1, @2, ... explicitly indicate the insertion of positional arguments, which are implicitly collected and become the parameter list of the lambda.
`...`: quasistring syntax: supports @ notations for interpolating. The @1, @2 elements of op do not require a double @@ inside a quasistring.
put-line: ordinary function to put a string to a stream (standard output by default) followed by newline. The lambda generated by op contains a (put-line ...) expression as its body, with @1 and @2 transformed into references to to generated, unique parameter names.
#"...": string list literal: contents are broken on whitespace and denote a list of strings #"foo bar" -> ("foo" "bar"). Requires ' quote in front to be quoted literally, and not evaluated as a compound expression applying the argument "bar" to the operator "foo". Yes, there is a #`...` quasi string list for templating over this.
nil: the value returned by mapdo after the side effects, printed by the REPL, not part of the output.
0: ordinary integer zero. But endowed with the power of being iterable. Where an iterable thing is required, 0 denotes the whole numbers 0, 1, 2, ... Similarly, 42 denotes 42, 43, ...
These are some of the ingredients produced by my one-member research programme into nicer Lisp coding.
map: take tuples by iterating over argument iterables in parallel, pass them to a function to project each tuple to a value, then return a list of values.ret: cousin of op built on the same framework as op. Used for turning an expression into a lambda, when the expression isn't a compound form with an obvious operator. To turn (foo bar) into a lamdbda with op we use (op foo bar). But what if we have a simple variable x and want (lambda () x)? (op x) is not right, it means (lambda () (x)). (ret x) provides the sugar. Here, it lets us spin up a two-argument function that evaluates a quasistring.
> Gall's Law: A complex system that works is invariably found to have evolved from a simple system that worked. A complex system designed from scratch never works and cannot be patched up to make it work. You have to start over with a working simple system.
This is a Fine addition to c++ due to how c++ uses lifetimes for resource management but the syntax is convoluted and the claim that this is intended to enable enumeration is... Just silly.
Linus Torwalds famously said that subset is zero. You're not allowed to use C++ in Linux, a wise move.
Here's Google's: https://google.github.io/styleguide/cppguide.html Search for "do not use" and you'll find plenty of hits.
here you go: https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines
Reminds me of Good Parts, Bad Parts meme of JS.
Good point.
> Turned out to be Rust.
He was evaluating C++ in the 90's, you make it sound like he recently decided to write Rust instead of C. The reality is that Rust is allowed in limited ways into _some parts_ of the kernel codebase. Rust got so much further than C++ ever did, that is true.
The home page of that link isn't only for C++.